SENDER
Create → Send
Choose a shared-area clue object and write a hint that never identifies a real apartment number.
Open sender prototype →Several buildings surround a shared courtyard; the common spaces—not units—form the play world.
Choose a shared-area clue object and write a hint that never identifies a real apartment number.
Open sender prototype →Move through shared spaces and collect four community marks before the final courtyard clue opens.
Open receiver prototype →